The effect of a digital game-based learning strategy on students’ self-efficacy to perform visual analytical reasoning tasks

Authors

DOI:

https://doi.org/10.63569/ajopac/07/01/01

Keywords:

digital game-based learning, student-centered digital gamme-based learning, data visualization , self-efficacy

Abstract

Educational institutions are incorporating digital game-based learning (DGBL) as a supplementary teaching tool to improve the self-efficacy of students in mathematics and other subject areas. There is, however, a gap in the literature that addresses how to incorporate DGBL into the curriculum to improve students’ self-efficacy to perform data tasks. The constructivist lens was utilized and adopted a quantitative pre-post design, rooted in self-efficacy and student-centered digital game-based learning theories. This paper presents the findings of a study that included n=174 respondents that investigated the effect that DGBL had on students’ self-efficacy to perform data tasks. The research findings corroborate the hypothesis that students’ self-efficacy was improved due to the use of digital game-based learning. The results revealed that using a digital game-based learning strategy impacted significantly students’ self-efficacy profiles.

Author Biographies

  • Dr. Junell L. McCall, Bullseye Talent and Performance Management, LLC/University of South Africa

    Dr. Junell McCall is the CEO and Principal Consultant of Bullseye Talent and Performance Management Consulting, LLC where she creates bespoke curricula for organizations. She offers coaching and delivers training via eLearning, Instructor-Led, and On-the-Job Training.

  • Prof. Micheal M Van Wyk, University of South Africa

    Full professor in the Department of Curriculum and Instructional Studies, School of Teacher Education, College of Education, University of South Africa (Unisa). Currently, a National Research Foundation-rated scientist in economics education. He has over thirty-three years of teaching experience at the primary, secondary, and tertiary levels. He was a primary and high school principal from 1999 to 2003. During his principalship, he was awarded a certificate for outstanding school leadership (2000) in the Northern Cape Department of Basic Education (NDBE): a former NCDBE subject advisor and moderator for school subjects in economics, accounting, and business economics.

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Published

2025-08-01

How to Cite

McCall, J., Isokpehi, R., & Van Wyk, M. (2025). The effect of a digital game-based learning strategy on students’ self-efficacy to perform visual analytical reasoning tasks. African Journal of Pedagogy and Curriculum, 7(1), 1-15. https://doi.org/10.63569/ajopac/07/01/01

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